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New Mupen64Plus video

December 21, 2009
Posted by: gruso

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OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

I’ve made a new video of the most recent sources for Mupen64plus and gles2n64. It shows Banjo Kazooie rendered at 400×320 (then upscaled fullscreen) with no frameskip or sound. Its an amazing looking game, my camera doesn’t really do it justice. There’s a minor bug with the tree rendering in the intro. Its about 17 – 20 fps in game, but it looks pretty fast…. Once the 400×240 framebuffer mode is made available we can get another ~10% since I don’t have to render to an FBO then to the backbuffer. It seems some games are GPU bottlenecked after all, at 800×480 banjo kazooie is about 10 fps. (Adventus)

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  1. awesome!


    • Awesome! My awesome appears before kin’s but after your awesome although it the last awesome to have been entered. Awesome!


  2. Very smooth, loving it :)


  3. Not wanting to sound ungrateful, but please can we see a properly focused video that’s full frame?


    • Someone send me a Pandora, I’ll do it :)


  4. Sweet!


  5. awesome!


    • My awesome was more awesome than your awesome ’cause my awesome was here before your awesome. Awesome, huh? :P


  6. Sexytime.


  7. You mention a GPU bottleneck,in what settings?
    Also since:
    400*240 @ 20fps
    Shouldn’t 800*480 be one quarter of 20fps aka 5fps?
    Am i missing something ?


    • Remember that graphics isn’t the only thing that influences FPS. The actual execution overhead remains the same when you change resolution.


    • This means the GPU is not the bottleneck at 400×240 but it is at 800×480. If it was bottlenecked at 400×240 I suspect you’d be correct or at least close

      Also, is this stretched? I really hope not (or at least that there is an option to keep aspect ratio)


      • It may be right now, but won’t once the 400×240 framebuffer mode is available (assuming the game can be rendered “natively” in that aspect ratio). Never fear though, I have never seen an emulator released in this community that doesn’t allow you to use the original aspect ratio & resolution.


        • Indeed, SNES emulators usually let you set correct aspect ratio, even though this results in non-square pixels (hooray for video standards…), or keep the 1:1 pixels with incorrect ratio…

          Glad I’m not the only one who thinks this important – among my friends I’m pretty much the only one :(


  8. Ooh, ooh, any chance of a demo of Blast Corps??


  9. Is it me or there is no sound ? Other than that, awesome!


    • Make sure to read the comment under the video, he clearly says its running without sound (in order to make it run a bit faster since it doesn’t have to process the sound).



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