
New Mupen64Plus video
December 21, 2009OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.
I’ve made a new video of the most recent sources for Mupen64plus and gles2n64. It shows Banjo Kazooie rendered at 400×320 (then upscaled fullscreen) with no frameskip or sound. Its an amazing looking game, my camera doesn’t really do it justice. There’s a minor bug with the tree rendering in the intro. Its about 17 – 20 fps in game, but it looks pretty fast…. Once the 400×240 framebuffer mode is made available we can get another ~10% since I don’t have to render to an FBO then to the backbuffer. It seems some games are GPU bottlenecked after all, at 800×480 banjo kazooie is about 10 fps. (Adventus)

awesome!
Awesome! My awesome appears before kin’s but after your awesome although it the last awesome to have been entered. Awesome!
Very smooth, loving it
Not wanting to sound ungrateful, but please can we see a properly focused video that’s full frame?
Someone send me a Pandora, I’ll do it
Sweet!
awesome!
My awesome was more awesome than your awesome ’cause my awesome was here before your awesome. Awesome, huh?
Sexytime.
You mention a GPU bottleneck,in what settings?
Also since:
400*240 @ 20fps
Shouldn’t 800*480 be one quarter of 20fps aka 5fps?
Am i missing something ?
Remember that graphics isn’t the only thing that influences FPS. The actual execution overhead remains the same when you change resolution.
This means the GPU is not the bottleneck at 400×240 but it is at 800×480. If it was bottlenecked at 400×240 I suspect you’d be correct or at least close
Also, is this stretched? I really hope not (or at least that there is an option to keep aspect ratio)
It may be right now, but won’t once the 400×240 framebuffer mode is available (assuming the game can be rendered “natively” in that aspect ratio). Never fear though, I have never seen an emulator released in this community that doesn’t allow you to use the original aspect ratio & resolution.
Indeed, SNES emulators usually let you set correct aspect ratio, even though this results in non-square pixels (hooray for video standards…), or keep the 1:1 pixels with incorrect ratio…
Glad I’m not the only one who thinks this important – among my friends I’m pretty much the only one
Ooh, ooh, any chance of a demo of Blast Corps??
Is it me or there is no sound ? Other than that, awesome!
Make sure to read the comment under the video, he clearly says its running without sound (in order to make it run a bit faster since it doesn’t have to process the sound).