
HADOUKEN
January 6, 2010
Posted by: atomicthumbs
MWeston has given us a pair of videos. In the first, the D-Pad is demonstrated with the Street Fighter (or vice versa, depending on your point of view).
In the second, Quake II is demonstrated using both nubs (and a downclock to 500mhz).
Is it normal that Quake look a bit laggy ?
Mainly with bots or when flash screen, power-up ?
I would like to see more daily use of the pandora
Not another emulation again and gain.
it’s downclocked, and the devs have more important things to do right now than further optimize Quake.
I hope so
Please note this a new version of quake2 using X11 window for a screen. So the pro is that it no longer tears, the neg is that its slower than the RAW framebuffer mode.
What does this mean exactly? Is it possible to remove the tearing when using raw mode?
Sounds like software rendering; I’d like to see an OpenGL ES port, although I know it’s a bit difficult
Like MWeaton states in the video description, there’s an issue with the raw mode atm, where the screen tears and cursor flickers on top of the fullscreen image. It’s something that the maker of the 3D chip in the pandora must fix, and they have been informed.
get in there thumbs! Faster than a Gruso slug!
I win!
Handy flowchart for future reference.
Equally applicable to Ryu.
http://www.halolz.com/wp-content/uploads/2009/03/streetfighteriv-howtoken.gif
There needs to be some shoryuken in there. And some yoga flames.
This. The shoryuken test is the first test I run on all my d-pads. Still, the Hadouken hit rate looks to be as good as a SNES pad, so that’s very promising.
what about a ‘fightfightforthelittleguy’?
I knew it! MWeston is a Hadouken spammer! L2Play Noob! =)
lol do the shoyouken or sharapa karapa