Archive for the ‘Emulation’ Category

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Video: Ocarina of Time, Sin and Punishment

February 23, 2010
Posted by: gruso

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It’s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it’s been delivered today by Adventus. He doesn’t own a HD camera (or a video camera at all – this was filmed with a mango), but look past the lo-fi exterior and you’ll find ten glorious minutes of sixty four. From the Youtube description:

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Atari ST: full keyboard, full audio, full speed.

February 14, 2010
Posted by: gruso

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Amiga vs Atari soldiers, lay down your swords. The day has been won, on the forums at least. Wasting no time following the arrival of his new (rev3) Pandora, Skeezix has cast away all other priorities to port Atari ST emulator Hatari. The result was so pleasing, so made-for-Pandora, that Craig even used an emoticon. All the best quotes from Skeezix:

Hatari is set to no frameskip, fullscreen, pixel doubling to fill the screen (overscan borders removed), audio on.

This is a fast port with no pandora optimization; not compiled with optimizations (which would speed it up 20%); running regular clock on Pandora (We could overclock another 30%). Using SDL (not as fast as going raw.) On top of X11 full desktop (we could run without X11 for more speed.)

So as you can see, full speed, no frameskip, and not even optimized.

Right away the SDL lib maps the Atari ST keyboard to the Pandora keyboard, and the joystick to the Pandora d-pad and buttons.

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Christmas treats, vodka feats

December 24, 2009
Posted by: gruso

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Christmas cheers from Craig (above), Christmas treats from ED (below), and a happily holiday season to all from PandoraPress. <3

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Video: EvilDragon’s d-pad demo

December 22, 2009
Posted by: gruso

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He’s got a d-pad, and he’s not afraid to use it.

Just a small demonstration of how well the DPad does work using Picodrive.
I never played any beat-em ups so I can’t show you any cool combos, however, I played some Thunderforce 4 and Snake Rattle’n'Roll.
Not too good there either, but I do hope it shows that the DPad is working perfectly :)

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Another N64 video (craigix edition)

December 21, 2009
Posted by: gruso

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He’s got nubs, and he’s not afraid to use them.

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New Mupen64Plus video

December 21, 2009
Posted by: gruso

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OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

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Official Blog: A bunch of updates

October 27, 2009
Posted by: gruso

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Evil H. Dragon has blogged up a big one. If you’ve been reading PandoraPress you’ll know a lot of this stuff already, but it’s always nice to get a meaty serve of words from Pandora HQ. Images and video have been snipped to conserve pixels; you can find the post in its original form at the source. Oh, want to know what the above pic is all about? Don’t let your raging inner nerd miss the links at the bottom.

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Video: Mupen64plus, now with more plus [UPDATED]

October 25, 2009
Posted by: gruso

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Aussie ace Adventus brings the noise NEON to N64! From the Youtube description:

This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64’s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800×480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.

More tech talk here.

[Update] Mweston has uploaded his own footage, with sound! He’s running the same versionĀ  of Mupen64plus, provided by Adventus.

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Video: Mupen64plus in action

October 17, 2009
Posted by: gruso

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Here it is. The first video of Ari64’s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes here.

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Video: DC all up in your Pandora

September 29, 2009
Posted by: gruso

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Here’s a little something: NullDC, the Dreamcast emulator, running on Pandora hardware at last! The last glimpse we got of this project was back in March, and was followed by an extended period of radio silence from the NullDC devs (Drk||Raziel and ZeZu). But you know what they say about silence… sometimes, it’s golden. MWeston’s Youtube description is essential reading:

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SNES: another one for the vault

September 28, 2009
Posted by: tom

Well, the last week has been pretty slow as far as new videos, but today MWeston delivers the goods! F-Zero, Mario Kart, and Donkey Kong all get plenty of time as our main hardware man shows off Cpasjuste’s port of a GP2X SNES emulator after the break. According to MWeston this is a straight port, with little to no optimization involved, but it’s already eminently playable. Great work!
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High-quality version also available.

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Nintendo sixty…

August 31, 2009
Posted by: gruso

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We knew it could happen. We hoped it was happening. Today, we know it is. A new face appeared on the GP32X boards over the weekend; a coder going by the name of Ari64. If GP32X had an award for “best first post ever”, this would be leading the field.

I have rewritten the dynamic recompiler for Mupen64plus to generate ARM code. This will run on OpenPandora, TouchBook, and BeagleBoard.

That’s right folks. Nintendo 64 emulation, for real reals. Ari64 says he’s been working on this for “around 4-5 months,” wisely keeping a lid on the project to avoid an onslaught of premature hype. There is still work to be done of course:

Unfortunately OpenGL acceleration does not work. It is possible to use software rendering, but it is very slow and some of the textures display incorrectly. Since several people are working on OpenGL ES libraries, I am posting this as-is for testing purposes.

As you’d expect, some of the scene’s best known coders are now hovering around this like kids at a candy store. The next few weeks should be interesting, but before you get caught on the hype train, take a moment to tip your hat to the scene’s newest household name: Ari64.

Source

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DOSBox, DOSBox, DOSBox

August 10, 2009
Posted by: gruso

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That’s right, to the power of three. Three new videos, multiple games within each. Press the Back button and return to normal life, or hit the read link and see how deep the Pickle jar goes.

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A host of posts on case news and emus

August 7, 2009
Posted by: gruso

It was all devs on deck today, with a little video-fuelled excitement on the boards and a bevy of questions answered. First up, a word from the Dragon.

Well, some quick news (I didn’t have time to do a blog post, as I was in Leipzig at the GCO and needed to catch up on everything).

The 105 boards are finished, though I have no idea whether the MP company did take some pictures or if we have to wait until they arrive at Michaels place.
The review of the case is complete, mould creation started.
The TV Out Cables are being built, as soon as Michael gets the first final one, there will be pictures for sure :)
WiFi is getting better, everything works except reading the calibration data, the rest is fine. DJWillis is still at it.
And Michael is currently putting the new firmware on all of the nubs… joy :D

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On reading that, the observant Pandorian might be asking why the case mould is starting now, when we previously reported that it started two weeks ago? Just for you, it’s been asked and answered already.

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Ask nicely, get. Mweston plays some PSX.

August 5, 2009
Posted by: gruso

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Here there be Playstation! MWeston comes to the party again, with a range of PSX games on the show reel. The Youtube description says this:

Michael made this video of the Pandora running a Linux PSX emu.

The sound problem seems to be file access or timing related as it stays the same from 550mhz up to 750mhz.

Given the description “Linux PSX emu”, it’s probably fair to assume that we’re not looking at PSX4Pandora, the emulator being worked on by Zodttd and Tinnus. Which in turn, is reason not to worry about that choppy sound. Follow this one in the forums for more details. Correction: This is indeed PSX4all. Check our more recent entry for details.

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