
It’s been kicking around the boards in beta form for a couple of weeks, and now this N64 emu is ready to be poked and prodded by the public. Praise and beer monies go to Ari64 and Adventus!
Discussion (do read)


It’s been kicking around the boards in beta form for a couple of weeks, and now this N64 emu is ready to be poked and prodded by the public. Praise and beer monies go to Ari64 and Adventus!
Discussion (do read)

It’s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it’s been delivered today by Adventus. He doesn’t own a HD camera (or a video camera at all – this was filmed with a mango), but look past the lo-fi exterior and you’ll find ten glorious minutes of sixty four. From the Youtube description:

OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

Aussie ace Adventus brings the noise NEON to N64! From the Youtube description:
This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64′s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800×480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.
More tech talk here.
[Update] Mweston has uploaded his own footage, with sound! He’s running the same versionĀ of Mupen64plus, provided by Adventus.

Here it is. The first video of Ari64′s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes here.
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