Posts Tagged ‘adventus’

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Video: Ocarina of Time, Sin and Punishment

February 23, 2010
Posted by: gruso

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It’s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it’s been delivered today by Adventus. He doesn’t own a HD camera (or a video camera at all – this was filmed with a mango), but look past the lo-fi exterior and you’ll find ten glorious minutes of sixty four. From the Youtube description:

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New Mupen64Plus video

December 21, 2009
Posted by: gruso

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OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

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Video: Mupen64plus, now with more plus [UPDATED]

October 25, 2009
Posted by: gruso

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Aussie ace Adventus brings the noise NEON to N64! From the Youtube description:

This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64’s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800×480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.

More tech talk here.

[Update] Mweston has uploaded his own footage, with sound! He’s running the same versionĀ  of Mupen64plus, provided by Adventus.

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Video: Mupen64plus in action

October 17, 2009
Posted by: gruso

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Here it is. The first video of Ari64’s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes here.

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