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	<title>PandoraPress &#187; adventus</title>
	<atom:link href="http://pandorapress.net/tag/adventus/feed/" rel="self" type="application/rss+xml" />
	<link>http://pandorapress.net</link>
	<description>The (unofficial) Pandora community blog</description>
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		<title>Mupen64+ released</title>
		<link>http://pandorapress.net/2010/06/15/mupen64-released/</link>
		<comments>http://pandorapress.net/2010/06/15/mupen64-released/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 11:42:20 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[adventus]]></category>
		<category><![CDATA[ari64]]></category>
		<category><![CDATA[mupen64]]></category>
		<category><![CDATA[n64]]></category>

		<guid isPermaLink="false">http://pandorapress.net/?p=4355</guid>
		<description><![CDATA[Posted by: gruso It&#8217;s been kicking around the boards in beta form for a couple of weeks, and now this N64 emu is ready to be poked and prodded by the public. Praise and beer monies go to Ari64 and Adventus! Download Discussion (do read)]]></description>
			<content:encoded><![CDATA[<address>Posted by: <a href="http://pandorapress.net/author/gruso/" target="_self">gruso</a></address>
<p style="text-align: center"><img class="size-full wp-image-4354 aligncenter" title="mupen64plus-r1.pnd" src="http://pandorapress.net/files/2010/06/mupen64plus-r1.pnd_.png" alt="" width="128" height="128" /></p>
<p>It&#8217;s been kicking around the boards in beta form for a couple of weeks, and now this N64 emu is ready to be poked and prodded by the public. Praise and beer monies go to Ari64 and Adventus!</p>
<p><a href="http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/mupen64plus-r1.inf"><strong>Download</strong></a></p>
<p><a href="http://www.gp32x.com/board/index.php?/topic/53683-mupen64plus/page__view__findpost__p__874191">Discussion</a> (do read)</p>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Video: Ocarina of Time, Sin and Punishment</title>
		<link>http://pandorapress.net/2010/02/23/video-ocarina-of-time-sin-and-punishment/</link>
		<comments>http://pandorapress.net/2010/02/23/video-ocarina-of-time-sin-and-punishment/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 09:21:54 +0000</pubDate>
		<dc:creator>atomicthumbs</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[adventus]]></category>
		<category><![CDATA[ari64]]></category>
		<category><![CDATA[gles2n64]]></category>
		<category><![CDATA[mupen64plus]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://pandorapress.net/?p=3335</guid>
		<description><![CDATA[Posted by: gruso It&#8217;s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it&#8217;s been delivered today by Adventus. He doesn&#8217;t own a HD camera (or a video camera at all &#8211; this was filmed with a mango), but look past the lo-fi exterior and you&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<address>Posted by: <a href="http://pandorapress.net/author/gruso/" target="_self">gruso</a></address>
<p style="text-align: center"><p><a href="http://pandorapress.net/2010/02/23/video-ocarina-of-time-sin-and-punishment/"><em>Click here to view the embedded video.</em></a></p></p>
<p>It&#8217;s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it&#8217;s been delivered today by Adventus. He doesn&#8217;t own a HD camera (or a video camera at all &#8211; this was filmed with a mango), but look past the lo-fi exterior and you&#8217;ll find ten glorious minutes of sixty four. From the Youtube description:</p>
<p><span id="more-3335"></span></p>
<blockquote><p>This video shows a Pandora prototype running Zelda: Ocarina of Time/Sin and Punishment on Mupen64plus with Ari64&#8242;s Dynarec and my gles2n64 graphics plugin. The Prototype is at 800mhz. Its being rendered at 640&#215;480 with No frameskip or sound. I would say Zelda is fairly playable, the dungeons are ~75-100% but some cutscenes/towns are slower ~65-80%. Sin and Punishment is OK but not fullspeed, ~50-80% depending on how many enemies are onscreen. Gorgeous game though, looks like it could be on DC. This emulator is still in development, there&#8217;s still a few bugs and rendering problems.</p>
<p>Sorry about the Video Quality, I do not own a video camera. Thanks goes out to CraigIX / the OpenPandora crew for sending a prototype my way.</p></blockquote>
<p>Adventus has also posted his impressions of the device itself (remember, it&#8217;s a rev3 prototype) on the forums: <a href="http://www.gp32x.com/board/index.php?/topic/52175-prototype-impressions-mupen64plus-with-loz-ocarina-of-time/">Link</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Mupen64Plus video</title>
		<link>http://pandorapress.net/2009/12/21/new-mupen64plus-video/</link>
		<comments>http://pandorapress.net/2009/12/21/new-mupen64plus-video/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 13:41:32 +0000</pubDate>
		<dc:creator>atomicthumbs</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[adventus]]></category>
		<category><![CDATA[ari64]]></category>
		<category><![CDATA[gles2n64]]></category>
		<category><![CDATA[mupen64plus]]></category>
		<category><![CDATA[n64]]></category>

		<guid isPermaLink="false">http://pandorapress.net/?p=2710</guid>
		<description><![CDATA[Posted by: gruso OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings. I&#8217;ve made a new video of the most recent sources for Mupen64plus and [...]]]></description>
			<content:encoded><![CDATA[<address>Posted by: <a href="http://pandorapress.net/author/gruso/" target="_self">gruso</a></address>
<p style="text-align: center"><p><a href="http://pandorapress.net/2009/12/21/new-mupen64plus-video/"><em>Click here to view the embedded video.</em></a></p></p>
<p>OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.</p>
<p><span id="more-2710"></span></p>
<blockquote><p>I&#8217;ve made a new video of the most recent sources for Mupen64plus and gles2n64. It shows Banjo Kazooie rendered at 400&#215;320 (then upscaled fullscreen) with no frameskip or sound. Its an amazing looking game, my camera doesn&#8217;t really do it justice. There&#8217;s a minor bug with the tree rendering in the intro. Its about 17 &#8211; 20 fps in game, but it looks pretty fast&#8230;. Once the 400&#215;240 framebuffer mode is made available we can get another ~10% since I don&#8217;t have to render to an FBO then to the backbuffer. It seems some games are GPU bottlenecked after all, at 800&#215;480 banjo kazooie is about 10 fps. <em>(Adventus)</em></p></blockquote>
<p><a href="http://www.gp32x.com/board/index.php?/topic/51052-mupen64plus-video/">Source</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: Mupen64plus, now with more plus [UPDATED]</title>
		<link>http://pandorapress.net/2009/10/25/video-mupen64plus-now-with-more-plus/</link>
		<comments>http://pandorapress.net/2009/10/25/video-mupen64plus-now-with-more-plus/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 01:55:35 +0000</pubDate>
		<dc:creator>atomicthumbs</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[adventus]]></category>
		<category><![CDATA[mupen64plus]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[neon]]></category>

		<guid isPermaLink="false">http://pandorapress.net/?p=2222</guid>
		<description><![CDATA[Posted by: gruso Aussie ace Adventus brings the noise NEON to N64! From the Youtube description: This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64&#8242;s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800&#215;480 resolution with NO frameskip. It is [...]]]></description>
			<content:encoded><![CDATA[<address>Posted by: <a href="http://pandorapress.net/author/gruso/" target="_self">gruso</a></address>
<p style="text-align: center"><p><a href="http://pandorapress.net/2009/10/25/video-mupen64plus-now-with-more-plus/"><em>Click here to view the embedded video.</em></a></p></p>
<p>Aussie ace Adventus brings the <span style="text-decoration: line-through">noise</span> NEON to N64! From the Youtube description:</p>
<blockquote><p>This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64&#8242;s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800&#215;480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.</p></blockquote>
<p>More tech talk <a href="http://www.gp32x.com/board/index.php?/topic/49358-mupen64plus/page__view__findpost__p__766583">here</a>.</p>
<p><strong>[Update]</strong> Mweston has uploaded his own footage, with sound! He&#8217;s running the same version  of Mupen64plus, provided by Adventus.</p>
<p><span id="more-2222"></span></p>
<p style="text-align: center"><p><a href="http://pandorapress.net/2009/10/25/video-mupen64plus-now-with-more-plus/"><em>Click here to view the embedded video.</em></a></p></p>
<blockquote>
<p style="text-align: left"><span>Mupen64plus emulator running on a Pandora prototype unit.</p>
<p>The first part of the video is Super Mario 64 at 600MHz for more real life performance without overclocking. The second part is at 800MHz. Mariokart 64 is at 600MHz again but could use the speed boost.</p>
<p>The Y axis of the nubs is backwards in the software which made controlling Mario so much fun. <img src='http://pandorapress.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I take no credit for having coded any of this. That goes to some amazing software folks who provide me with the pleasure of testing beta code. <img src='http://pandorapress.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </span></p>
</blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: Mupen64plus in action</title>
		<link>http://pandorapress.net/2009/10/17/video-mupen64plus-in-action/</link>
		<comments>http://pandorapress.net/2009/10/17/video-mupen64plus-in-action/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 21:34:19 +0000</pubDate>
		<dc:creator>atomicthumbs</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[adventus]]></category>
		<category><![CDATA[ari64]]></category>
		<category><![CDATA[JayFoxRox]]></category>
		<category><![CDATA[mupen64]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[pickle]]></category>

		<guid isPermaLink="false">http://pandorapress.net/?p=2189</guid>
		<description><![CDATA[Posted by: gruso Here it is. The first video of Ari64&#8242;s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture [...]]]></description>
			<content:encoded><![CDATA[<address>Posted by: <a href="http://pandorapress.net/author/gruso/" target="_self">gruso</a></address>
<p style="text-align: center"><p><a href="http://pandorapress.net/2009/10/17/video-mupen64plus-in-action/"><em>Click here to view the embedded video.</em></a></p></p>
<p>Here it is. The first video of Ari64&#8242;s <a href="http://pandorapress.net/2009/08/31/nintendo-sixty/">Mupen64 port</a>, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes <a href="http://www.gp32x.com/board/index.php?/topic/49358-mupen64plus/page__view__findpost__p__764029">here</a>.</p>
]]></content:encoded>
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