Posts Tagged ‘ari64’

h1

Mupen64+ released

June 15, 2010
Posted by: gruso

It’s been kicking around the boards in beta form for a couple of weeks, and now this N64 emu is ready to be poked and prodded by the public. Praise and beer monies go to Ari64 and Adventus!

Download

Discussion (do read)

h1

Video: Ocarina of Time, Sin and Punishment

February 23, 2010
Posted by: gruso

YouTube Preview Image

It’s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it’s been delivered today by Adventus. He doesn’t own a HD camera (or a video camera at all – this was filmed with a mango), but look past the lo-fi exterior and you’ll find ten glorious minutes of sixty four. From the Youtube description:

Read the rest of this entry ?

h1

New Mupen64Plus video

December 21, 2009
Posted by: gruso

YouTube Preview Image

OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

Read the rest of this entry ?

h1

Video: Mupen64plus in action

October 17, 2009
Posted by: gruso

YouTube Preview Image

Here it is. The first video of Ari64′s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes here.

h1

Nintendo sixty…

August 31, 2009
Posted by: gruso

n64-kid
We knew it could happen. We hoped it was happening. Today, we know it is. A new face appeared on the GP32X boards over the weekend; a coder going by the name of Ari64. If GP32X had an award for “best first post ever”, this would be leading the field.

I have rewritten the dynamic recompiler for Mupen64plus to generate ARM code. This will run on OpenPandora, TouchBook, and BeagleBoard.

That’s right folks. Nintendo 64 emulation, for real reals. Ari64 says he’s been working on this for “around 4-5 months,” wisely keeping a lid on the project to avoid an onslaught of premature hype. There is still work to be done of course:

Unfortunately OpenGL acceleration does not work. It is possible to use software rendering, but it is very slow and some of the textures display incorrectly. Since several people are working on OpenGL ES libraries, I am posting this as-is for testing purposes.

As you’d expect, some of the scene’s best known coders are now hovering around this like kids at a candy store. The next few weeks should be interesting, but before you get caught on the hype train, take a moment to tip your hat to the scene’s newest household name: Ari64.

Source

PandoraPress is Digg proof thanks to caching by WP Super Cache