It’s been one of the most requested videos since Ari64 materialised in the scene with dynarec in hand, and it’s been delivered today by Adventus. He doesn’t own a HD camera (or a video camera at all – this was filmed with a mango), but look past the lo-fi exterior and you’ll find ten glorious minutes of sixty four. From the Youtube description:
Posts Tagged ‘n64’

Another N64 video (craigix edition)
December 21, 2009
New Mupen64Plus video
December 21, 2009OpenGL czar Adventus has served up some new Mupen64Plus footage, a little low in the definition department but still smooth enough to make you slide off your seat. Let us journey now, to a time when Rareware were kings.

Video: Mupen64plus, now with more plus [UPDATED]
October 25, 2009Aussie ace Adventus brings the noise NEON to N64! From the Youtube description:
This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64’s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800×480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.
More tech talk here.
[Update] Mweston has uploaded his own footage, with sound! He’s running the same versionĀ of Mupen64plus, provided by Adventus.

Video: Mupen64plus in action
October 17, 2009Here it is. The first video of Ari64’s Mupen64 port, running on the hardware that matters thanks to OpenGL jedis Adventus, Pickle, and JayFoxRox. The usual disclaimer applies; being the first video there is a still a ways to go before we see higher frame rates and smooth sound. But the texture rendering is already a treat for the peepers. Follow the tech talk and lavish praise on our new heroes here.

Nintendo sixty…
August 31, 2009
We knew it could happen. We hoped it was happening. Today, we know it is. A new face appeared on the GP32X boards over the weekend; a coder going by the name of Ari64. If GP32X had an award for “best first post ever”, this would be leading the field.
I have rewritten the dynamic recompiler for Mupen64plus to generate ARM code. This will run on OpenPandora, TouchBook, and BeagleBoard.
That’s right folks. Nintendo 64 emulation, for real reals. Ari64 says he’s been working on this for “around 4-5 months,” wisely keeping a lid on the project to avoid an onslaught of premature hype. There is still work to be done of course:
Unfortunately OpenGL acceleration does not work. It is possible to use software rendering, but it is very slow and some of the textures display incorrectly. Since several people are working on OpenGL ES libraries, I am posting this as-is for testing purposes.
As you’d expect, some of the scene’s best known coders are now hovering around this like kids at a candy store. The next few weeks should be interesting, but before you get caught on the hype train, take a moment to tip your hat to the scene’s newest household name: Ari64.























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