Posts Tagged ‘neon’

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Video: Mupen64plus, now with more plus [UPDATED]

October 25, 2009
Posted by: gruso

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Aussie ace Adventus brings the noise NEON to N64! From the Youtube description:

This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64′s dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800×480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.

More tech talk here.

[Update] Mweston has uploaded his own footage, with sound! He’s running the same versionĀ  of Mupen64plus, provided by Adventus.

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