Posts Tagged ‘SDL’

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New OpenGL ES driver, and more

May 29, 2009
Posted by: gruso

Another day, another holler out to backroom hacker Cpasjuste, who today announced new OpenGL ES drivers for Pandora, and a slew of other goodies. Let’s be honest here, most of us won’t fully understand what all this is about. But sometimes the expression of joy on a fellow developer’s face is all you need to know that it’s good. Hit the source link for full details, along with downloads and tutorials.

After a lot of work, i finally successfully writed an OpenGL ES pandora driver for the upcoming SDL 1.3 library.

The pandora video driver allow to use SDL 1.3 with OpenGL ES support under the framebuffer, but for now i didn’t writed the input event part, so we need to add our own control system. This will be added to the pandora video driver soon, i bet before the official pandora release.

I also added OpenGL ES support for the x11 video driver, so we can use SDL 1.3 with OpenGL ES support under X, with input event working and all that crap. So it mean that this one is fully functionnal.

I contacted Sam, the author of the SDL library, this one confirmed me that we can dynamically link our application against SDL 1.3 for FREE, and that we can add this shared library for free in our Pandora firmware image. This mean that you can already start coding application under the SDL 1.3 library, it will be free for the pandora.

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SuperLumenal

January 1, 2009

Adventus has been working on a game called SuperLumenal. He hasn’t worked out all the details, but the basic idea of the game is to use enemies as human shields and weapons against other enemies. Still work to be done but it sounds like it’ll be a great game!

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